The Campus Kings NCAA 27 Online Dynasty aims to create an enjoyable and engaging experience for all participants. This league emphasizes strategic gameplay, recruitment battles, and the thrill of college football. You are responsible for knowing the rules.
The primary objective is an enjoyable, engaging experience for everyone involved. While much of the schedule is played against computer-controlled teams, user-versus-user matchups are encouraged wherever they occur — especially in conference play. This league is built for casual enjoyment with a real emphasis on strategy, recruiting, and competition.
Adjust your custom playbooks and play-calling before your next game.
The integrity of gameplay is paramount. Any suspected exploit or glitch should be reported to the league. Admins determine validity, whether a ban applies, and any consequences, in order to keep play fair across the board.
Players may move freely within these defined groups and no others:
ATHs may only move to EDGE or TE if they were originally grouped in Defensive Line or TE respectively, and must stay at the position you initially set for the duration of their career. No archetype exploits: moving players between groups (e.g. RB → CB → RB) to manipulate archetypes or unlock badges will drop that player's rating to 40 across the board, with possible additional penalties, fines, or removal from the league.
Once a time is set there's a 15-minute grace period without comms and 30 minutes with comms. The waiting player may take the forfeit win or play the game. Don't play with people's time. No one person will hold up the league.
All CPU games will be simmed. You may play them if you wish. It is your responsibility to check that the sims are correct.
Failure to play playoff games results in a probationary period where you won't be eligible for the following season.
All user-vs-user games must be streamed. This promotes transparency and accountability, and gives the rest of the league something to follow. Failure to stream could result in a loss, handled case by case.
The Campus King Belt still goes to the coach with the most national championships over the 20 accredited seasons. Playoff Points run alongside it to track the overall top five across the full cycle.
| Achievement | Points |
|---|---|
| Make the playoffs | +1 |
| Advance to Round 2 | +2 |
| Reach the Final Four | +3 |
| Reach the National Championship | +4 |
| Win the National Championship | +8 |
| Finish | Total |
|---|---|
| National Champion | 18 |
| National Runner-Up | 10 |
| Final Four loss | 6 |
| Round 2 loss | 3 |
| First-round loss | 1 |
| Conference title bonus | Points |
|---|---|
| SEC Champion | +2 |
| Big Ten Champion | +2 |
| Big 12 Champion | +2 |
| ACC Champion | +1 |
Conference bonuses stack on top of playoff points — an SEC national champion earns 18 + 2 = 20. Tiebreakers, in order: most national championships, most championship appearances, most Final Four appearances, most total playoff appearances.